Selecting a region changes the language and/or content on. It is recommended to have the average triangle count in the range mentioned below depending on the custom clothing item that you are creating: For example, if you have the front of the shirt horizontal and the back of the shirt vertical, the substance like horizontal/vertical stripe can look very different from each other. It is laid out either horizontally or vertically for consistent substances.I cant find any tutorials or anything to help me and I am really stuck. Ive already created a customised character using Fuse but I dont know where to go from there. It does not overlap and is not flipped/mirrored. I am a fashion student and really want to learn how to be able to put my designs onto digital character.It does not extend beyond the 0-1 UV space.The low polymesh has soft normals (single smoothing group) so that all the hard edged information is held inside the normal map.However, consider the following pointsfor the low resolution (or low poly) mesh that you create. Use your digital sculpting software to achieve the highest quality in your sculpt. The quality of sculpt is important to a good hair asset. Once you have picked your base character, the next step is to sculpt the hair. So you can create use topology and UV layout for the custom clothing. To use the custom hair in Fuse CC (Beta), first import the custom body. Unlike the custom body, the custom clothing does not have any specific UV requirements.
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